Phorux is a floating sphere ten kilometers (6.2 miles) in diameter. It floats above a remote section of the Old World twenty kilometers north of the Old City. Phorux has no visible features, although it appears to be highly sensitive to its environment and fully capable of interacting with it, albeit passively. It is hypothesized that Phorux is a shadow of an extra-dimensional being.
Phorux was first spotted in the year 2102 hovering around Mars, although it is possible it made contact with Earth far before then. It began to accelerate towards Earth at an alarming speed of Mach 10,000 immediately after being noticed. 20 hours after Phorux's departure it began to slow down before instantly vanishing. The incident was passed off as a comet having its size overblown by incorrect calculations and dropped for the next few decades.
After the decimation, Phorux had re-appeared in front of the Moon and began to descend upon the Old World. Phorux took its initial position over the Irradiated Forest. When a group of people went to investigate they were immediately electricuted to death. Attempts to recover the bodies were met with the same fate.
After a week had passed Phorux began to travel once more. It did not appear to physically interact with anything it passed through, instead phasing through it without any damage. Phorux stopped three kilometers north of the Old City, directly over a newly made route to it. Phorux continued to electricute passerby, leading to plans being made to destroy it. However, these plans were abandoned after no way to harm it was found.
Phorux began to move once more, stopping once it reached a distance twenty kilometers north of the Old City. Its body began to shift around, with several "plates" being formed and merged as it shifted. During this time Phorux was considered a non-threat, allowing for people to pass around it without incident. Once the weekly limit was filled Phorux began to lower itself to the ground, stopping ten meters away from it.
Investigations revealed that Phorux's outer shell was now permeable, allowing for free passage into and outside of it. Several expeditions have been made to explore Phorux, although all have been met with failure as the rooms contained within change each time the explorer breaks eye contact with them. Phorux is known to contain exotic materials, prompting adventurous people to venture inside of it. It is unknown if Phorux will become active again, although it is nearly a hundred years since its last migration.
Many of the rooms inside Phorux can be divided into three categories: livable, untamed, warped. Of all of these, livable is the rarest, with warped being the second rarest. The rooms appear at random and do not appear to be a result of Phorux's conscious intervention. The only way to maintain a room's existence is by staring at it or being inside of it.
These rooms contain shelters ranging from villages to sprawling cities far too large to be contained within Phorux's body. These living areas all contain the same architectural style, regardless of size. Attempts at deconstructing these buildings for their extremely hard materials reveals that the buildings are organic in nature, containing several organs that support the building's growth.
While it is safe to live in these cities, most do not use it for permanent habitation. Creatures from untamed rooms occasionally wander into these areas, attacking the buildings as a food source. While this can be very troublesome, the skeletons of the buildings are extremely durable and are used as armor to defend against these creatures.
These rooms are characterized only by their oddity. Creatures, buildings, and even people appear seemingly out of nowhere in these rooms. These rooms can even produce perfect copies of living or dead people, although they die upon leaving them. There is no way to predict what will appear in the room, or what effects will take place.
Most tend to avoid these rooms or make attempts to escape them as fast as they can. However, this sometimes proves to be impossible, as both time and space in the room change rapidly. One can even enter the room and exit seconds to even days before they walked into the room. Occasionally, the space between the "user" of the room and the entrance may stretch to absurd extents, preventing any hope of walking back.
These rooms are the most common. They range from large featureless white voids to sprawling mountains and oceans. These rooms are filled with creatures produced from images in the traveler's mind, however these images are twisted and merged to make new beings. If a being with no mental images enters the room it will generate blank harmless spheres.
Creatures produced from these rooms are permanent, and can exist in other rooms or even outside of Phorux without issue. This occasionally leads to outbreaks of new species in the Old World, although they are usually taken care of without too much issue. Some believe this is where Hellspawn came from, but this is unproven.
- Phorux itself is the least harmful creature in the Scarf Heroes universe when dormant
- Sustained nuclear fire is capable of damaging Phorux, but it will instantly regenerate and become active
- Despite its electrical ability and immense size, Phorux's attacks can still be resisted with enough preparation, although the technology to do this is extremely rare
- Phorux's true body is actually very weak compared to other members of its species
|0002 Trainyard * Carbon Headquarters * Emay Mountains * Phorux|
|Osaka * Tokyo|